
Steel Charge
Squad receives +60% Melee Damage

Atlas
Path of Statues Landslide
Landslide Atlas with Path of Statues — dash trails petrify for you so rubble and CC stay online while you keep punching.
Alternative builds
Build dossier · Carved Lane
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range
Recommended pair first, then flexible swaps.
Flex — Landslide does the killing.
Primer optional for stick Condition Overload setups.
Stat stick for Landslide — heavy impact weapons and Magistar Incarnon are common.
Priming and grouping help Petrify → rubble loops.
Path of Statues turns Landslide dashes into petrify trails so rubble keeps topping off without hard-casting gaze every pack. Same fist loop, smoother economy.
Atlas cannot be knocked down while grounded. Rubble from petrified kills and Rumblers is his second resource — armor, healing, and (with Rubble Heap) free Landslide casts once you hold a high pile.
Path duration and Petrify uptime — do not starve Duration on this page.
Strength for punches; Range for wider trails and Landslide radius.
Still drop Tectonics for Roar / Nourish / Gloom. Keep Landslide and Petrify.
Landslide strings with rubble uptime delete dense packs.
Punch the point — knockdown immunity and Landslide i-frames shine on holds.
Punch through tiles — passive knockdown immunity helps aggressive paths.
Too loud and melee-committed.
Packed camps love Landslide; empty travel is less natural.
Fists want melee range, not long sightlines or Amp hunts.