Theorylytics

Atlas

Carved Lane

Path of Statues Landslide

Frame
Atlas
Forma
5
Playstyle
Helminth
Replace 2 · Path of Statues

Landslide Atlas with Path of Statues — dash trails petrify for you so rubble and CC stay online while you keep punching.

Build dossier · Carved Lane

5 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Path of Statues turns Landslide dashes into petrify trails so rubble keeps topping off without hard-casting gaze every pack. Same fist loop, smoother economy.

Passive abilities

Atlas cannot be knocked down while grounded. Rubble from petrified kills and Rumblers is his second resource — armor, healing, and (with Rubble Heap) free Landslide casts once you hold a high pile.

Active abilities

  • 1 LandslidePseudo-exalted punch combo — your clear and i-frame tool. Mod Landslide Fists / melee stick for damage.
  • 2 TectonicsBulwark wall. Usually the Helminth slot on modern builds.
  • 3 PetrifyGaze CC, damage vulnerability on soft targets, Rumbler heal, and rubble generation when statues shatter.
  • 4 RumblersStone summons that petrify on cast and collapse into rubble — keep them for economy or subsume for a buff.
  • Augment: Path of Statues — Landslide leaves a petrifying path for passive rubble.

Mod breakdown

Duration

Path duration and Petrify uptime — do not starve Duration on this page.

Strength / Range

Strength for punches; Range for wider trails and Landslide radius.

Archon shards

  • Duration — path uptime
  • Strength — Landslide
  • Casting Speed — optional

Helminth

Still drop Tectonics for Roar / Nourish / Gloom. Keep Landslide and Petrify.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Landslide strings with rubble uptime delete dense packs.

  • Mobile Defense / Excavation

    Excellent

    Punch the point — knockdown immunity and Landslide i-frames shine on holds.

  • Exterminate / Capture Speed Runs

    Excellent

    Punch through tiles — passive knockdown immunity helps aggressive paths.

  • Spy / Rescue / Nightmare

    Weak

    Too loud and melee-committed.

  • Open World / Bounties

    Strong

    Packed camps love Landslide; empty travel is less natural.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    Fists want melee range, not long sightlines or Amp hunts.