Theorylytics

Chroma Prime

Frost Scale

Cold Ward Tank

Forma
3
Playstyle
Helminth
Keep 2 · Cold Ward

Cold Elemental Ward Chroma — armor and reflect layered under Vex Armor for tanky gun clear. Chroma Prime’s extra polarities cut Forma versus base Chroma for the same polarity story.

Build dossier · Frost Scale

3 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Cold Elemental Ward for armor / reflect, Vex for damage. Tankier SP gun Chroma.

Passive abilities

Chroma’s emissive element still flavors Elemental Ward. Vex Armor is the damage engine — keep it up (Guardian Armor helps uptime). Spectral Scream and Effigy are common Helminth slots.

Active abilities

  • 1 Spectral ScreamElement breath / cycle tool. Often subsumed.
  • 2 Elemental WardElemental self-buff — Cold armor, Heat health, Electric shields, Toxin holster/reload.
  • 3 Vex ArmorArmor and weapon damage buff. Guardian Armor is the modern uptime augment.
  • 4 EffigySentry / credit lure. Often replaced for weapon platforms.
  • Elemental Ward on Cold. Guardian Armor recommended.

Mod breakdown

Strength / Duration

Ward armor and Vex both scale with Strength; Duration keeps both online.

Archon shards

  • Strength
  • Duration
  • Armor / health flex

Helminth

Keep Ward + Vex. Subsume Scream or Effigy.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Cold Ward armor + Vex DR / damage for tanky gun clear.

  • Mobile Defense / Excavation

    Excellent

    Hold points under Cold reflect / armor.

  • Exterminate / Capture Speed Runs

    Strong

    Tanky clear; slightly more setup than glass cannons.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Survivable camps and travel.

  • Long-Range Gunplay / Eidolon-Style Content

    Strong

    Cold Ward helps hunts; still bring proper Amp / sniper mods.