
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Chroma Prime
Eidolon / Boss Guns
Long-range Chroma — Vex Armor weapon platform tuned for Eidolons, Profit-Taker, and other sightline hunts. Chroma Prime’s extra polarities cut Forma versus base Chroma for the same polarity story.
Build dossier · Horizon Hunt
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Narrow Minded
+99% Ability Duration · -66% Ability Range

Primed Flow
+185% Energy Max

Guardian Armor
Vex Armor Augment: Chroma reduces the damage his squadmates within Affinity Range take by 75%. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Eidolon / Profit-Taker leaning Vex platform — max Strength and Duration, sniper-friendly arsenal, Helminth damage buff.
Chroma’s emissive element still flavors Elemental Ward. Vex Armor is the damage engine — keep it up (Guardian Armor helps uptime). Spectral Scream and Effigy are common Helminth slots.
Push Vex as high as possible; Duration for hunt windows.
Roar is the hunt generalist. Eclipse if you can hold line of sight.
Works, but this page is tuned for hunt / long-range more than endless packs.
Usable; overbuilt for point-hold.
Buffs help, but the loadout leans sniper / Amp.
Wrong tool.
Profit-Taker / open-world bosses love Vex weapon platforms.
Eidolon and long-sightline hunting is the point of this page.