Theorylytics

Cyte-09

Antenna Sweep

Max Range Seek

Frame
Cyte-09
Forma
5
Playstyle
Helminth
Keep 1 · Seek

Seek-first Cyte-09 — overextended antennas paint Weak Points through walls while Evade and Neutralizer (or guns) finish the room.

Build dossier · Antenna Sweep

5 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Overextend Seek antennas so whole tiles light up — punch-through Weak Point guns under Evade. Neutralizer or Incarnons both work once marks are painted.

Passive abilities

Weak Point kills stack Weak Point critical chance for the rest of the mission. Evade extends on Weak Point kills and heals — plan every cast around headshots and Seek marks.

Active abilities

  • 1 SeekAntenna scan — Weak Point damage, wall vision, punch-through. Range is the big scaler.
  • 2 ResupplyElemental ammo packs — refill + bonus elemental instance. Electric pairs with Archon Stretch.
  • 3 EvadeBackflip invis. Weak Point kills extend duration and heal — lose the loop and you die fast.
  • 4 NeutralizeExalted Neutralizer sniper — Weak Point ricochets + Cold grenade alt-fire. Common Helminth slot for gun platforms.
  • Keep Seek. Dump Efficiency before Range.

Mod breakdown

Range

Primary investment — Seek scan, punch-through, and Neutralizer ricochet distance.

Strength / Duration

Strength for Resupply / Neutralizer; Duration for Evade / Seek uptime.

Archon shards

  • Range flex
  • Duration
  • Strength

Helminth

Keep Seek. Flex Neutralize for Nourish if you want guns over exalted.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Max-range Seek paints whole tiles for Weak Point guns under Evade.

  • Mobile Defense / Excavation

    Excellent

    One antenna covers the objective footprint; punch-through cleans walls.

  • Exterminate / Capture Speed Runs

    Strong

    Wall-hacks speed rooms once antennas are down.

  • Spy / Rescue / Nightmare

    Excellent

    See through walls, stay invisible, shoot quietly.

  • Open World / Bounties

    Strong

    Scan camps; open travel still leans on Evade.

  • Long-Range Gunplay / Eidolon-Style Content

    Strong

    Seek punch-through and Weak Point amp help hunts — Neutralizer optional.