
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Ember Prime
Healing Flame Strip
Healing Flame Ember - Fire Blast strip and Overguard at high Immolation while Inferno keeps Heat spreading. Ember Prime's extra polarities cut Forma versus base Ember for the same polarity story.
Alternative builds
Build dossier · Healing Blaze
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Healing Flame
Fire Blast Augment: Each enemy hit heals by 25 to 50 depending on current Immolation level. With Ember, over healing grants you Overguard.

Exothermic
Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Healing Flame turns every Fire Blast into heal + Overguard while stripping armor at high Immolation. Inferno still spreads Heat; Exothermic optional for energy.
Burning enemies grant Ability Strength. Manage Immolation heat — high meter means more DR and stronger Fire Blast strip / Inferno, but full heat drains energy until you Fire Blast it down.
Scales strip, Inferno, and Healing Flame heal / Overguard.
Keep Fire Blast for the augment. Flex Fireball.
Healing Flame Fire Blast strip + Overguard keeps SP caster loops alive.
Spam Fire Blast on the point for strip, heal, and Overguard.
Survivable clear; slightly more cast overhead than glass cannons.
Not stealth.
Overguard comfort on bounty camps.
Survivable hunts; Ember is not an Eidolon frame.