
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Ember
Healing Flame Strip
Healing Flame Ember - Fire Blast strip and Overguard at high Immolation while Inferno keeps Heat spreading.
Alternative builds
Build dossier · Healing Blaze
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Healing Flame
Fire Blast Augment: Each enemy hit heals by 25 to 50 depending on current Immolation level. With Ember, over healing grants you Overguard.

Exothermic
Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Healing Flame turns every Fire Blast into heal + Overguard while stripping armor at high Immolation. Inferno still spreads Heat; Exothermic optional for energy.
Burning enemies grant Ability Strength. Manage Immolation heat — high meter means more DR and stronger Fire Blast strip / Inferno, but full heat drains energy until you Fire Blast it down.
Scales strip, Inferno, and Healing Flame heal / Overguard.
Keep Fire Blast for the augment. Flex Fireball.
Healing Flame Fire Blast strip + Overguard keeps SP caster loops alive.
Spam Fire Blast on the point for strip, heal, and Overguard.
Survivable clear; slightly more cast overhead than glass cannons.
Not stealth.
Overguard comfort on bounty camps.
Survivable hunts; Ember is not an Eidolon frame.