
Physique
Squad gains +20% Maximum Health

Nekros Prime
Despoil Loot Engine
Despoil Nekros - keep Desecrate rolling on health, Equilibrium converts orbs to energy, and Terrify strip feeds Steel Path loot camps. Nekros Prime's extra polarities cut Forma versus base Nekros for the same polarity story.
Alternative builds
Build dossier · Grave Tithe
Aura + Exilus on top, then eight general slots in two rows of four.

Physique
Squad gains +20% Maximum Health

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.

Despoil
Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead.

Umbral Vitality
+100% Health · +11% Tau Resistance

Health Conversion
Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.
Recommended pair first, then flexible swaps.
Desecrate always on with Despoil, Equilibrium converts health orbs to energy, Terrify for strip/CC, kill into the loot aura. Shadows optional.
Desecrate rolls extra loot from corpses. Despoil spends health instead of energy so Equilibrium can convert health orbs into cast fuel. Shadows of the Dead copy strong kills; Shield of Shadows redirects damage into them.
Desecrate coverage; health pool cushions Despoil.
Terrify strip breakpoint (~167%) and optional Shield of Shadows.
Keep Desecrate. Roar / Nourish over Soul Punch for gun farms.
Despoil Desecrate farms loot and oxygen while Terrify strip and shadows keep SP comfortable.
Desecrate the point kills for loot + energy.
Loot wants corpse density more than speed tiles.
Loud reaper kit — not stealth.
Farming bounties love Desecrate.
Loot aura is not a hunt tool.