
Corrosive Projection
Enemies lose -18% Armor

Nekros Prime
Desecrate Gun Platform
Gun Nekros - Despoil Desecrate fuel and Terrify strip while a Helminth buffs weapons. Shadows optional. Nekros Prime's extra polarities cut Forma versus base Nekros for the same polarity story.
Alternative builds
Build dossier · Sepulcher Battery
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.

Despoil
Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Helminth over Soul Punch or Shadows — Desecrate loot economy and Terrify strip while a weapon buff and guns clear.
Desecrate rolls extra loot from corpses. Despoil spends health instead of energy so Equilibrium can convert health orbs into cast fuel. Shadows of the Dead copy strong kills; Shield of Shadows redirects damage into them.
Strip and Desecrate coverage while guns delete.
Roar multiplies stripped packs. Keep Desecrate as the loot engine.
Desecrate loot economy + Helminth gun buff — shadows optional.
Terrify strip, shoot the point.
Skip shadow babysitting.
Not stealth.
Guns cover travel.
Strip helps hunts.