Theorylytics

Rhino

Ironclad Rush

Ironclad Charge Skin

Frame
Rhino
Forma
4
Playstyle
Helminth
Keep 1 · Ironclad Charge

Ironclad Charge Rhino - gore through packs for armor stacks, cast Iron Skin on the spike, then Roar through Steel Path.

Build dossier · Ironclad Rush

4 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Ironclad Charge into a pack, cast Iron Skin on the armor stacks, Roar, hold. Charge resets for fresh stacks.

Passive abilities

Heavy Impact shockwaves on hard landings. Iron Skin is Overguard insulation scaled by Armor and Strength. Roar is a faction-agnostic damage multiplier for the squad. Charge and Stomp are CC / armor tools — Ironclad Charge stacks armor into bigger Iron Skin, Reinforcing Stomp refills Skin, Piercing Roar adds Puncture CC.

Active abilities

  • 1 Rhino ChargeGore dash. Ironclad Charge stacks armor per enemy hit before Iron Skin.
  • 2 Iron SkinOverguard shell. Iron Shrapnel detonates remaining Skin for Puncture damage.
  • 3 RoarSquad damage multiplier. Piercing Roar adds range and Puncture knockdown.
  • 4 Rhino StompTime-dilation stasis. Reinforcing Stomp refills Iron Skin per enemy hit.
  • Augment: Ironclad Charge before Iron Skin.

Mod breakdown

Strength / Armor

Charge armor stacks and Skin scaling.

Archon shards

  • Armor
  • Strength
  • Casting Speed

Helminth

Keep Charge for Ironclad. Keep Iron Skin.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Ironclad Charge armor stacks into massive Iron Skin for SP tanking before Roar guns.

  • Mobile Defense / Excavation

    Excellent

    Charge the spawn, Skin, hold.

  • Exterminate / Capture Speed Runs

    Strong

    Charge clears lanes.

  • Spy / Rescue / Nightmare

    Weak

    Loud.

  • Open World / Bounties

    Strong

    Charge into camps.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    Charge wants packs.