
Steel Charge
Squad receives +60% Melee Damage

Rhino
Ironclad Charge Skin
Ironclad Charge Rhino - gore through packs for armor stacks, cast Iron Skin on the spike, then Roar through Steel Path.
Build dossier · Ironclad Rush
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Umbral Fiber
+100% Armor · +11% Tau Resistance

Ironclad Charge
Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Ironclad Charge into a pack, cast Iron Skin on the armor stacks, Roar, hold. Charge resets for fresh stacks.
Heavy Impact shockwaves on hard landings. Iron Skin is Overguard insulation scaled by Armor and Strength. Roar is a faction-agnostic damage multiplier for the squad. Charge and Stomp are CC / armor tools — Ironclad Charge stacks armor into bigger Iron Skin, Reinforcing Stomp refills Skin, Piercing Roar adds Puncture CC.
Charge armor stacks and Skin scaling.
Keep Charge for Ironclad. Keep Iron Skin.
Ironclad Charge armor stacks into massive Iron Skin for SP tanking before Roar guns.
Charge the spawn, Skin, hold.
Charge clears lanes.
Loud.
Charge into camps.
Charge wants packs.