
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Rhino
Rhino Stomp Stasis
Rhino Stomp - freeze Steel Path packs in stasis under Iron Skin while Roar guns delete the locked room.
Alternative builds
Build dossier · Time Lock
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range
Recommended pair first, then flexible swaps.
Rhino Stomp — lock packs in stasis, Iron Skin tank, Roar guns finish. Range and Duration for stasis coverage.
Heavy Impact shockwaves on hard landings. Iron Skin is Overguard insulation scaled by Armor and Strength. Roar is a faction-agnostic damage multiplier for the squad. Charge and Stomp are CC / armor tools — Ironclad Charge stacks armor into bigger Iron Skin, Reinforcing Stomp refills Skin, Piercing Roar adds Puncture CC.
Stasis coverage, uptime, and Roar / Skin values.
Keep Stomp. Flex Charge for more Strength if you skip Ironclad.
Rhino Stomp stasis locks SP packs for free gun deletes under Iron Skin.
Stomp the point wave.
CC helps; slower than pure Roar guns.
Loud stomp.
Camp locks.
CC kit.