Theorylytics

Rhino

Quake Plating

Reinforcing Stomp Skin

Frame
Rhino
Forma
4
Playstyle
Helminth
Keep 4 · Reinforcing Stomp

Reinforcing Stomp Rhino - lock Steel Path packs and refill Iron Skin per enemy hit so Overguard never drops.

Build dossier · Quake Plating

4 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Reinforcing Stomp — lock packs and refill Iron Skin per enemy hit so Overguard never drops on Steel Path.

Passive abilities

Heavy Impact shockwaves on hard landings. Iron Skin is Overguard insulation scaled by Armor and Strength. Roar is a faction-agnostic damage multiplier for the squad. Charge and Stomp are CC / armor tools — Ironclad Charge stacks armor into bigger Iron Skin, Reinforcing Stomp refills Skin, Piercing Roar adds Puncture CC.

Active abilities

  • 1 Rhino ChargeGore dash. Ironclad Charge stacks armor per enemy hit before Iron Skin.
  • 2 Iron SkinOverguard shell. Iron Shrapnel detonates remaining Skin for Puncture damage.
  • 3 RoarSquad damage multiplier. Piercing Roar adds range and Puncture knockdown.
  • 4 Rhino StompTime-dilation stasis. Reinforcing Stomp refills Iron Skin per enemy hit.
  • Augment: Reinforcing Stomp on Rhino Stomp.

Mod breakdown

Range / Strength

Enemies hit for Skin refill and Roar / Skin values.

Archon shards

  • Range
  • Strength
  • Armor

Helminth

Keep Stomp. Roar stays native.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Reinforcing Stomp refills Iron Skin forever while locking SP packs.

  • Mobile Defense / Excavation

    Excellent

    Stomp the point, Skin never drops.

  • Exterminate / Capture Speed Runs

    Situational

    CC loop is slower solo.

  • Spy / Rescue / Nightmare

    Weak

    Loud.

  • Open World / Bounties

    Strong

    Refill Skin camps.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    Stomp kit.