Theorylytics

Sirius & Orion

Sanctuary Well

Light's Sanctuary Support

Forma
3
Playstyle
Helminth
Keep Sirius 3 · Light's Sanctuary

Light's Sanctuary Sirius & Orion - park ramping heal / revive / 75% DR wells on objectives while Orion still strips and groups in the partner config.

Build dossier · Sanctuary Well

3 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Light's Sanctuary lead — park wells on objectives, ramp to 75% DR (~167% Strength), heal/revive allies. Orion still strips and groups in the partner config.

Passive abilities

Sirius & Orion share one Warframe slot with two full kits and two separate mod configs. Swapping brothers grants 45% Ability Efficiency for the next two casts. Casting abilities fills Constellation Stars (no more than two of the same color in a row). Celestial Clash spends Stars for Blast nukes and inherits the stats of whichever brother starts the cast — open on your Strength lead. Duplicate auras on both configs do not stack.

Active abilities

  • Sirius 1 Coronal EjectionJade Light scythe throw for Heat + pickup vacuum. Hold swaps to Orion's Gravitic Slash. Common Helminth slot (Roar).
  • Sirius 2 Jade StarsHeat motes that launch on attack. Motes still use Sirius Strength/Range/Duration even if Orion fires them.
  • Sirius 3 Light's SanctuaryGrowing heal / revive / DR well. ~167% Strength hits the 75% ramp DR cap.
  • Shared 4 Celestial ClashSky duel — spend Constellation Stars for Blast. Match LMB/RMB to star color for crit chance and escalating damage. Start on the Strength brother.
  • Orion 1 Gravitic SlashSlash strip / repel. ~200% Strength (or ~164% with Corrosive Projection) fully strips armor; cheap Star filler.
  • Orion 2 Astral ShellShell that becomes an invulnerable taunt decoy on first hit.
  • Orion 3 Event HorizonDrifting black hole. Slash / Coronal hits extend and steer it; recast collapses for Heat.
  • Keep Light's Sanctuary. ~167% Strength for DR cap; more Strength only helps the initial DR floor and heals.

Mod breakdown

Duration / Strength / Range

Well uptime, DR/heal values, and coverage.

Archon shards

  • Duration
  • Strength — DR cap
  • Casting Speed

Helminth

Keep Sanctuary. Roar over Coronal if the squad wants damage buffs between wells.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Light's Sanctuary heal / revive / 75% DR wells keep SP squads alive while Orion still strips and groups.

  • Mobile Defense / Excavation

    Excellent

    Park the well on the objective and ramp it.

  • Exterminate / Capture Speed Runs

    Situational

    Support-first pace.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Squad wells.

  • Long-Range Gunplay / Eidolon-Style Content

    Strong

    DR / heal comfort for hunt teams.