
Corrosive Projection
Enemies lose -18% Armor

Wisp Prime
Reservoir Gun Platform
Gun Wisp - Reservoir Haste and Vitality with a Helminth weapon buff. Breach Surge optional crowd clear. Wisp Prime's extra polarities cut Forma versus base Wisp for the same polarity story.
Build dossier · Mote Battery
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Critical Surge
Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum 250% Critical Chance.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Helminth over Sol Gate or Wil-O-Wisp — Reservoir motes + Roar / Eclipse / Nourish gun platform. Critical Surge optional.
Invisibility while airborne. Reservoirs plant Haste / Vitality / Shock motes — Fused Reservoir combines all three. Wil-O-Wisp decoy/teleport. Breach Surge blinds and sparks — Critical Surge grants primary crit for Reservoir teleports. Sol Gate sun beam — Cataclysmic Gate multi-blast Heat zones.
Mote values and Helminth uptime.
Roar for guns under Haste motes.
Mote gun platform with Helminth buff — Breach Surge optional crowd clear.
Motes on point, shoot.
Haste guns clear fast.
Airborne invis helps.
Motes + guns.
Haste / Roar hunt platform.