
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Wisp Prime
Reservoir Mote Support
Reservoir Wisp - plant Haste, Vitality, and Shock motes (or Fused) so Steel Path squads never fight naked. Wisp Prime's extra polarities cut Forma versus base Wisp for the same polarity story.
Alternative builds
Build dossier · Mote Garden
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Fused Reservoir
Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Plant all three Reservoirs (or Fused), refresh often, Breach Surge for CC. Strength for mote values; Duration for mote lifetime; Range for pickup radius.
Invisibility while airborne. Reservoirs plant Haste / Vitality / Shock motes — Fused Reservoir combines all three. Wil-O-Wisp decoy/teleport. Breach Surge blinds and sparks — Critical Surge grants primary crit for Reservoir teleports. Sol Gate sun beam — Cataclysmic Gate multi-blast Heat zones.
Mote buff values, lifetime, and pickup radius.
Keep Reservoirs. Roar over Wil-O-Wisp for gun amp.
Reservoir motes (and Fused) keep SP squads hasted, tanky, and Shocked forever.
Plant motes on the point.
Haste speeds clears.
Airborne invis helps; motes are support.
Mote camps.
Haste / Vitality hunt support.