Theorylytics

Wisp Prime

Solar Flare

Sol Gate / Cataclysmic Gate

Forma
2
Playstyle
Helminth
Keep 4 · Sol Gate

Sol Gate Wisp - Haste motes into sun beams or Cataclysmic Gate Heat zones that melt Steel Path clumps. Wisp Prime's extra polarities cut Forma versus base Wisp for the same polarity story.

Build dossier · Solar Flare

2 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Sol Gate / Cataclysmic Gate — Haste motes up, beam or multi-blast Heat zones. Strength and Duration; Archon Vitality for Heat.

Passive abilities

Invisibility while airborne. Reservoirs plant Haste / Vitality / Shock motes — Fused Reservoir combines all three. Wil-O-Wisp decoy/teleport. Breach Surge blinds and sparks — Critical Surge grants primary crit for Reservoir teleports. Sol Gate sun beam — Cataclysmic Gate multi-blast Heat zones.

Active abilities

  • 1 ReservoirsHaste, Vitality, Shock motes. Fused Reservoir combines all three at higher cost.
  • 2 Wil-O-WispSpectral decoy / teleport. Common Helminth slot.
  • 3 Breach SurgeBlind + Surge sparks. Critical Surge amps primary crit on Reservoir teleports.
  • 4 Sol GateSolar beam. Cataclysmic Gate multi-blast Heat zones.
  • Augment: Cataclysmic Gate optional. Keep Reservoirs.

Mod breakdown

Strength / Duration / Efficiency

Beam damage and channel comfort.

Archon shards

  • Strength
  • Duration
  • Casting Speed

Helminth

Keep Sol Gate. Nourish over Wil-O-Wisp.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Sol Gate / Cataclysmic Gate Heat under Haste motes melts SP clumps.

  • Mobile Defense / Excavation

    Excellent

    Beam the point wave.

  • Exterminate / Capture Speed Runs

    Situational

    Channel slows travel.

  • Spy / Rescue / Nightmare

    Weak

    Loud sun beam.

  • Open World / Bounties

    Strong

    Camp beams.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    Beam kit wants packs.