
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Wisp Prime
Sol Gate / Cataclysmic Gate
Sol Gate Wisp - Haste motes into sun beams or Cataclysmic Gate Heat zones that melt Steel Path clumps. Wisp Prime's extra polarities cut Forma versus base Wisp for the same polarity story.
Alternative builds
Build dossier · Solar Flare
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Cataclysmic Gate
Sol Gate Augment: Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10s.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Sol Gate / Cataclysmic Gate — Haste motes up, beam or multi-blast Heat zones. Strength and Duration; Archon Vitality for Heat.
Invisibility while airborne. Reservoirs plant Haste / Vitality / Shock motes — Fused Reservoir combines all three. Wil-O-Wisp decoy/teleport. Breach Surge blinds and sparks — Critical Surge grants primary crit for Reservoir teleports. Sol Gate sun beam — Cataclysmic Gate multi-blast Heat zones.
Beam damage and channel comfort.
Keep Sol Gate. Nourish over Wil-O-Wisp.
Sol Gate / Cataclysmic Gate Heat under Haste motes melts SP clumps.
Beam the point wave.
Channel slows travel.
Loud sun beam.
Camp beams.
Beam kit wants packs.