
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Yareli Prime
Surging Blades Nuke
Surging Blades Yareli - stack Aquablade throws (free on Merulina) until Steel Path rooms fold under water steel. Yareli Prime's extra polarities cut Forma versus base Yareli for the same polarity story.
Alternative builds
Build dossier · Blade Current
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Surging Blades
Aquablades Augment: Activate Aquablades when the ability is in use or cooldown to throw one blade. Blades gain 10% damage when any Aquablade hits an enemy. No cost to throw with Merulina.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Surging Blades — spin Aquablades, throw stacked blades (free on Merulina). Strength for blade damage; Duration for orbit; Range for hits.
Critical Flow: while sliding, Yareli gains secondary crit chance. Sea Snares globules immobilize and amp damage taken. Merulina soaks most incoming hits (or Loyal Merulina follows and auto-snares). Aquablades orbit for slash — Surging Blades throws stacking blades. Riptide vortices pull packs then burst harder per trapped enemy.
Throw damage stacks, Aquablades uptime, and hit radius.
Keep Aquablades. Roar over Sea Snares if Loyal isn't needed.
Surging Blades stacks turn Aquablades into SP room deletes, especially free throws on Merulina.
Throw blades into the point clump.
Blade spam clears lanes.
Loud.
Blade camps.
Blades want packs in range.