
Corrosive Projection
Enemies lose -18% Armor

Zephyr Prime
Airburst Rounds Secondary
Airburst Rounds Zephyr - stack secondary damage off every Airburst hit, then delete Steel Path under Turbulence. Zephyr Prime's extra polarities cut Forma versus base Zephyr for the same polarity story.
Alternative builds
Build dossier · Airburst Mag
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Airburst Rounds
Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Airburst Rounds — tap/hold Airburst into packs to stack secondary damage, shoot under Turbulence. Strength for Airburst; Range for hit count; Duration for Turbulence.
Reduced gravity while airborne. Tail Wind dashes, hover, and dive bombs — Target Fixation stacks dive damage; Anchored Glide kills the float for Strength. Airburst pulls/pushes packs — Airburst Rounds amp secondaries. Turbulence redirects projectiles — Jet Stream adds move/projectile speed. Tornadoes seek and amplify absorbed elements — Funnel Clouds spawn a small tornado swarm.
Airburst values, hit count for stacks, and Turbulence uptime.
Keep Airburst. Roar over Tornado for more secondary amp.
Airburst Rounds stack secondary damage off every packed hit — SP secondaries delete.
Pull the wave, stack, shoot.
Pull clumps into secondary clear.
Loud.
Airburst camps.
Stacked secondaries under Turbulence.