
Terminal Velocity
+60% Projectile Speed

Nataruk · Primaries
Best pickPerfect-shot Electric Nataruk — Stormbringer and High Voltage feed instant Electric ticks while Galvanized Aptitude and Crit Delay turn yellow-reticle shots into hallway clears.
Exilus on top, then eight general slots. Weapons have no Aura slot.

Amalgam Serration
+155% Damage · +25% Sprint Speed

Galvanized Chamber
+80% Multishot · On Kill: · +30% Multishot for 20s. Stacks up to 5x.

Galvanized Aptitude
+80% Status Chance · On Kill: · +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.

Critical Delay
+200% Critical Chance · -20% Fire Rate (x2 for Bows)
Why each mod is in this Nataruk loadout.
Exilus projectile speed so charged arrows reach distant heads before packs scatter — Perfect Current needs the yellow reticle to land on time.
Base damage backbone that Galvanized Aptitude multiplies on perfect shots — Amalgam also adds sprint speed between draws.
Kill-stacking multishot so each perfect shot forks into more bodies — more arrows mean more Electric procs down a hallway.
Status-fed damage that ramps as Electric and primed statuses stick — multiplicative on Nataruk’s charged and perfect shots.
Crit chance at a fire-rate cost Primed Shred offsets — Nataruk’s already-high crit wants Delay for red-crit perfect shots.
Crit damage closer so Delayed crits delete heavies instead of only tagging them with Electric.
Fire rate to offset Critical Delay plus object punch-through — Nataruk has body punch-through innately, but Shred keeps corners from eating arrows.
Heavy Electric weighting for instant DoT ticks and small AOE — Perfect Current’s general-use element for fast TTK and Murmur bonus.
Electric + status dual-stat so procs land reliably beside Stormbringer — more status chance also feeds Galvanized Aptitude stacks.
Frame builds that list Nataruk in Arsenal.









