
Steel Charge
Squad receives +60% Melee Damage

Ash
Silence Finisher Blade Storm
Blade Storm Ash built around Silence and Savage Silence — stun the room, multiply finisher damage into marks, and let Trickery extend invis after clones connect.
Alternative builds
Build dossier · Quiet Marks
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown
Recommended pair first, then flexible swaps.
Optional primer or slash gun — Blade Storm does the room delete.
Primers amplify Condition Overload-style Blade Storm setups.
Stat stick / finisher tool for Blade Storm — mobility passives help the stealth loop.
Priming and health-orb generation keep Equilibrium comfortable under Blade Storm spam.
Smoke Screen → Silence (with Savage Silence) → mark. Silence stuns and multiplies finisher damage into Blade Storm. Arcane Trickery often extends invis after clone kills.
Ash’s passive bleeds enemies that are open to finishers — Blade Storm marks and Teleport finishers feed that pressure. Plan the kit around finishers (or Blade Storm hits) instead of raw Ability Strength alone.
Feeds Blade Storm and Silence’s finisher amp. Transient Fortitude / Blind Rage are the usual path.
Silence and Smoke Screen both want Duration — do not starve this stat.
Silence is expensive; Equilibrium or Energize keeps spam comfortable. Range helps Silence’s aura more than Blade Storm.
Steel Charge for clone damage, or Growing Power if you want a Strength aura.
Power Drift or Rolling Guard for acolyte / proc insurance.
Silence + Savage Silence over Shuriken. Radial Blind + Radiant Finish is the alternate finisher-amp import if you prefer blinds.
Mark dense packs, stay invisible, let clones finish the room — the core Blade Storm loop.
Mark waves on the point; Smoke Screen keeps you safe while clones work.
Fast rooms if you mark greedily; slightly slower than a pure gun plan on empty tiles.
Smoke Screen keeps routes quiet; skip Blade Storm unless a tile goes loud.
Packed bounty camps love Blade Storm marks; open travel is less natural.
Clones want clustered marks, not long sightlines or Amp hunts.