
Steel Charge
Squad receives +60% Melee Damage

Baruuk Prime
Desert Wind Exalted
Restraint-to-fists Baruuk — empty Restraint, keep Desolate Hands topped, and delete rooms with Reactive Storm Desert Wind. Baruuk Prime’s extra polarities cut Forma versus base Baruuk for the same polarity story.
Alternative builds
Build dossier · Patient Fists
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Fleeting Expertise
+60% Ability Efficiency · -60% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Reactive Storm
Serene Storm Augment: Desert Wind is granted +250% Status Chance and changes its damage type to match enemy weaknesses.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Flex / primer — exalted or fists carry.
Stat stick / movement when not using exalted fists.
Erode Restraint with Lull / Hands, keep 9+ daggers, cast Serene Storm, and light-attack with Desert Wind. Reactive Storm adds status and adapts impact to enemy weaknesses.
Restraint erodes as you cast abilities. Empty Restraint unlocks Serene Storm’s Desert Wind exalted fists and stacks damage reduction with Desolate Hands daggers (aim for 9+ for the 90% DR breakpoint).
Primary stat for Desert Wind and dagger count.
Often dumped so Lull can be recast to erode Restraint faster.
Mild Range for Lull / Pull-like dagger seekers; Efficiency keeps spam cheap.
Keep Serene Storm and Desolate Hands. Flex Elude or Lull only if you already erode Restraint another way.
Serene Storm deletes dense packs once Restraint is empty and daggers are topped.
Hold the point under Desolate Hands DR while fists clear waves.
Fast once Restraint is eroded; slower on the first rooms of a mission.
Lull helps quiet tiles, but fists are still a combat kit.
Camp stages reward Desert Wind; travel stretches lean on Operator.
Exalted fists want melee range, not Amp hunts.