
Steel Charge
Squad receives +60% Melee Damage

Baruuk Prime
Lull Restraint Engine
Endless Lullaby Baruuk — extended sleeps erode Restraint while Hands tank and Serene Storm finishes. Baruuk Prime’s extra polarities cut Forma versus base Baruuk for the same polarity story.
Alternative builds
Build dossier · Soft Refrain
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Endless Lullaby
Lull Augment: Performing a finisher on or killing a sleeping enemy will retrigger Lull for 100% of the remaining duration. · Passive: +50% Lull Duration.

Reactive Storm
Serene Storm Augment: Desert Wind is granted +250% Status Chance and changes its damage type to match enemy weaknesses.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Flex / primer — exalted or fists carry.
Stat stick / movement when not using exalted fists.
Endless Lullaby extends sleep on kills so Restraint melts while Hands tank. Still ends in Serene Storm.
Restraint erodes as you cast abilities. Empty Restraint unlocks Serene Storm’s Desert Wind exalted fists and stacks damage reduction with Desolate Hands daggers (aim for 9+ for the 90% DR breakpoint).
Strength for fists; Range for Lull coverage.
Keep Lull for the augment loop.
Serene Storm deletes dense packs once Restraint is empty and daggers are topped.
Hold the point under Desolate Hands DR while fists clear waves.
Fast once Restraint is eroded; slower on the first rooms of a mission.
Lull helps quiet tiles, but fists are still a combat kit.
Camp stages reward Desert Wind; travel stretches lean on Operator.
Exalted fists want melee range, not Amp hunts.