
Mobile DPS
Mirage’s sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.
Warframe dossier
Mirage’s sleight of hand complements her might. Built around Hall Of Mirrors, Sleight Of Hand, Eclipse.
Sliding lasts duration% longer and acrobatic maneuvers are a percentage faster.
Energy 25
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Energy 25
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.
Energy 25
(TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage.
Augment
Total EclipseOpen augment →Energy 25
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.
Augment
Prism GuardOpen augment →Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light.
(TAP) Temporarily reduce the damage Mirage takes from enemies.
Fires an energy prism that shoots lasers in all directions.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Mirage is a S-tier Steel Path pick because Hall Of Mirrors still works when every spawn is overlevelled. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. | |
| Mobile Defense / Excavation | Mirage can hold Mobile Defense / Excavation without sweating every spawn, mainly via Hall Of Mirrors. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. | |
| Exterminate / Capture Speed Runs | Speed runs favor Mirage because Hall Of Mirrors skips empty rooms and ends the mission early. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. | |
| Spy / Rescue / Nightmare | Only if you already know the vaults — Mirage is not a Spy specialist and Hall Of Mirrors won’t save a loud play. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. | |
| Open World / Bounties | For bounty chains, Mirage plus Hall Of Mirrors is one of the cleaner camp-clear packages. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. Mirage’s sleight of hand complements her might. | |
| Long-Range Gunplay / Eidolon-Style Content | Only as a forced weapon-platform build — Mirage’s identity is not sniping, even with Hall Of Mirrors. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. |
Not sure Mirage is right for you? Compare against other frames to find your best pull.

Mirage Prime starts with more polarities (Vazarin · Vazarin · Naramon · Madurai) than Mirage.

Metronome into Amp is the cast story you want to master — not a random subsume mashup.

Slash weapons are already your comfort pick and Ash's passive pays you for staying there.