Theorylytics

Nezha Prime

Safeguard Circle

Safeguard Halo Share

Forma
2
Playstyle
Helminth
Keep 3 · Safeguard

Safeguard Nezha - share Warding Halo with allies and objectives while Chakram keeps the squad in orbs on Steel Path. Nezha Prime's extra polarities cut Forma versus base Nezha for the same polarity story.

Build dossier · Safeguard Circle

2 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Safeguard — share Warding Halo with allies and objectives, Chakram for squad orbs, spears for CC.

Passive abilities

Fire Walker leaves a trail and slides forever with Controlled Slide optional. Warding Halo is a health absorb shield that re-grants i-frames on break. Blazing Chakram marks vulnerability and guarantees health orbs — spears duplicate the ring.

Active abilities

  • 1 Fire WalkerHeat trail and slide. Common Helminth slot (Nourish / Roar / Dark Verse).
  • 2 Blazing ChakramVulnerability ring + orb drops. Reaping Chakram / Pyroclastic Flow are damage augments. Teleport to the ring.
  • 3 Warding HaloAbsorb health gate. Safeguard shares it. Ward Recovery helps recasts.
  • 4 Divine SpearsImpale packs. Divine Retribution spreads statuses across spears.
  • Augment: Safeguard on Warding Halo.

Mod breakdown

Strength / Duration

Shared Halo absorb and uptime.

Archon shards

  • Strength
  • Duration
  • Casting Speed

Helminth

Keep Halo for Safeguard. Flex spears only if the squad already CCs.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Safeguard shares Warding Halo with allies for squad SP comfort.

  • Mobile Defense / Excavation

    Excellent

    Halo the objective team.

  • Exterminate / Capture Speed Runs

    Situational

    Support loop is slower solo.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Squad Halo camps.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Halo helps hunt teams survive.