
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Oberon
Reckoning Armor Strip
Reckoning Oberon - Hallowed Ground status immunity, Renewal heals, and slam full armor strip with health-orb energy loops on Steel Path.
Alternative builds
Build dossier · Green Reckoning
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Hunter Adrenaline
Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Hallowed Ground down, Renewal on, Reckoning for strip and orbs, Hunter Adrenaline + Equilibrium for infinite energy. ~200%+ Strength for strip / Iron Renewal.
Post-rework Oberon is a paladin loop: Hallowed Ground for status immunity and double Renewal heals, Renewal for squad heal/armor, Reckoning for armor strip and health orbs. Aim ~200%+ Strength for comfortable Reckoning strip and Iron Renewal armor.
Reckoning strip (~200%+) and grass coverage.
Renewal drain comfort and grass uptime.
Roar over Smite for guns. Keep the grass / Renewal / Reckoning loop.
Reckoning full strip and health-orb economy under Hallowed Ground / Renewal keep SP squads alive and lethal.
Grass the point, Reckoning strip, Renewal forever.
Strip speeds gun clears.
Loud paladin — not stealth.
Camp grass works.
Smite Infusion helps hunts more than Reckoning.