
Corrosive Projection
Enemies lose -18% Armor

Zephyr
Airburst Rounds Secondary
Airburst Rounds Zephyr - stack secondary damage off every Airburst hit, then delete Steel Path under Turbulence.
Alternative builds
Build dossier · Airburst Mag
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Airburst Rounds
Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Airburst Rounds — tap/hold Airburst into packs to stack secondary damage, shoot under Turbulence. Strength for Airburst; Range for hit count; Duration for Turbulence.
Reduced gravity while airborne. Tail Wind dashes, hover, and dive bombs — Target Fixation stacks dive damage; Anchored Glide kills the float for Strength. Airburst pulls/pushes packs — Airburst Rounds amp secondaries. Turbulence redirects projectiles — Jet Stream adds move/projectile speed. Tornadoes seek and amplify absorbed elements — Funnel Clouds spawn a small tornado swarm.
Airburst values, hit count for stacks, and Turbulence uptime.
Keep Airburst. Roar over Tornado for more secondary amp.
Airburst Rounds stack secondary damage off every packed hit — SP secondaries delete.
Pull the wave, stack, shoot.
Pull clumps into secondary clear.
Loud.
Airburst camps.
Stacked secondaries under Turbulence.