
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Zephyr
Funnel Clouds Tornado Swarm
Funnel Clouds Zephyr - carpet Steel Path with a swarm of small elemental tornadoes and feed them with your guns.
Alternative builds
Build dossier · Funnel Storm
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Funnel Clouds
Tornado Augment: Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Funnel Clouds — cast Tornado for a swarm of small twisters, feed them Heat/Electric with guns, keep Turbulence for safety. Strength for tornado damage; Range for coverage; Duration for uptime.
Reduced gravity while airborne. Tail Wind dashes, hover, and dive bombs — Target Fixation stacks dive damage; Anchored Glide kills the float for Strength. Airburst pulls/pushes packs — Airburst Rounds amp secondaries. Turbulence redirects projectiles — Jet Stream adds move/projectile speed. Tornadoes seek and amplify absorbed elements — Funnel Clouds spawn a small tornado swarm.
Tornado damage, swarm coverage, and uptime.
Keep Tornado. Nourish over Airburst for elemental feed.
Funnel Clouds carpet SP rooms with small elemental tornadoes you feed with guns.
Stationary tornadoes on the point.
Swarm clears lanes.
Loud weather kit.
Funnel camps.
Shoot into tornadoes for amp.