
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Banshee Prime
Silence Force Multiplier
Support Banshee — Silence lockdown, Sonar weak spots for the squad, and a Helminth damage buff. You multiply the team’s guns more than you nuke yourself. Banshee Prime’s extra polarities cut Forma versus base Banshee for the same polarity story.
Alternative builds
Build dossier · Mute Battery
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown
Recommended pair first, then flexible swaps.
Precision or high-status guns that can hit Sonar spots.
Support / buffer Banshee — Silence lockdown, Sonar for the squad, Helminth damage buff. You are the force multiplier, not the nuke.
All of Banshee’s weapons are silent. Pair that with Silence’s hearing shutoff for quiet routes, or lean on Sonar weak spots so the squad’s guns delete Steel Path packs.
Duration for Silence / Sonar / buff uptime. Strength for Sonar and the Helminth.
Silence aura and Sonar coverage — keep at least comfortable tile range.
Roar is the generalist. Bright Bonnet for Strength/energy comfort. Eclipse if the squad parks on a point.
Spam Sonar, Silence threats, shoot the glowing spots — the core gun-amp loop.
Sonar the point, Silence eximus, let guns delete.
Quick when Sonar is painted; slightly more setup than a raw Incarnon frame.
Passive silence plus Silence aura for quiet objectives.
Works on camps; fragile on open travel without Rolling Guard / shade comfort.
Sonar multiplies long-range guns, but Banshee is still fragile and not an Amp hunt frame.