
Energy Siphon
Squad receives +0.6 Energy Regen/s

Mirage Prime
Prism Guard Blind
Prism Guard Mirage - attach the blinding disco ball and walk Steel Path packs into blindness while mirrors and Eclipse still DPS. Mirage Prime's extra polarities cut Forma versus base Mirage for the same polarity story.
Alternative builds
Build dossier · Light Prism
Aura + Exilus on top, then eight general slots in two rows of four.

Energy Siphon
Squad receives +0.6 Energy Regen/s

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range
Recommended pair first, then flexible swaps.
Prism Guard — attach the disco ball, blind packs while moving, mirrors and Eclipse still carry DPS.
Hall of Mirrors clones draw fire and deal weapon damage. Eclipse multiplies damage in light or DR in dark — invert tap/hold so damage is the tap. Total Eclipse shares the buff with clones and allies.
Prism drain comfort and blind uptime.
Blind coverage and Eclipse / clone damage.
Keep Prism for the augment. Flex Sleight of Hand for Roar if you skip traps.
Prism Guard blinds and chips while mirrors and Eclipse still DPS.
Blind the point wave under Prism Guard.
Blind clears help speed.
Loud disco — not stealth.
Mobile Prism Guard.
Blind kit, not hunts.