
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Mirage Prime
Total Eclipse Clones
Total Eclipse Mirage - bright-tile damage multiply on you and Hall of Mirrors clones, with Malevolence ramping Steel Path gun DPS. Mirage Prime's extra polarities cut Forma versus base Mirage for the same polarity story.
Alternative builds
Build dossier · Mirror Eclipse
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Narrow Minded
+99% Ability Duration · -66% Ability Range

Primed Flow
+185% Energy Max

Total Eclipse
Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Hall Of Malevolence
Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Hall of Mirrors, Eclipse (damage tap in light), stack Hall of Malevolence, Total Eclipse so clones get the multiply. Shoot or throw glaives — clones copy.
Hall of Mirrors clones draw fire and deal weapon damage. Eclipse multiplies damage in light or DR in dark — invert tap/hold so damage is the tap. Total Eclipse shares the buff with clones and allies.
~250%+ so clones match weapon damage; Eclipse multiply scales hard.
Mirror and Eclipse uptime.
Nourish / Roar / Pillage over Prism. Keep Hall of Mirrors + Eclipse.
Total Eclipse + Hall of Malevolence multiplies clone and gun damage for SP deletes in bright tiles.
Mirrors on the point, Eclipse damage buff, shoot.
Clone guns clear tiles fast.
Loud holograms — not stealth.
Bright plains max Eclipse.
Eclipse damage buff helps long-range guns and hunts.