
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Mirage
Hall of Malevolence
Hall of Malevolence Mirage - stack clone damage on kills while Eclipse keeps the hologram firing line lethal on Steel Path.
Alternative builds
Build dossier · Malevolent Hall
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown
Recommended pair first, then flexible swaps.
Hall of Malevolence first — kill to ramp clone damage, keep Eclipse up, let holograms draw fire and delete.
Hall of Mirrors clones draw fire and deal weapon damage. Eclipse multiplies damage in light or DR in dark — invert tap/hold so damage is the tap. Total Eclipse shares the buff with clones and allies.
Clone damage floor and buff windows.
Keep Hall of Mirrors. Nourish over Prism.
Hall of Malevolence stacks turn holograms into SP shredders under Eclipse.
Clones hold the point and draw fire.
Four guns clear rooms.
Not stealth.
Clone camps.
Clones help; aim is offset.