
Corrosive Projection
Enemies lose -18% Armor

Mirage
Eclipse Gun Platform
Gun Mirage - Hall of Mirrors and Eclipse with a Helminth buff. Prism optional; Explosive Legerdemain for trap chaos.
Alternative builds
Build dossier · Sleight Battery
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Narrow Minded
+99% Ability Duration · -66% Ability Range

Primed Flow
+185% Energy Max

Total Eclipse
Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Hall Of Malevolence
Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Helminth over Prism — Eclipse and Hall of Mirrors weapon platform with Nourish / Roar / Pillage. Explosive Legerdemain optional trap chaos.
Hall of Mirrors clones draw fire and deal weapon damage. Eclipse multiplies damage in light or DR in dark — invert tap/hold so damage is the tap. Total Eclipse shares the buff with clones and allies.
Eclipse multiply and mirror uptime.
Nourish for Viral/energy or Roar for raw damage under Eclipse.
Eclipse / mirrors + Helminth gun buff — Prism optional.
Buff the point, shoot.
Skip Prism drain — shoot.
Not stealth.
Guns and clones cover travel.
Eclipse is a classic hunt damage buff.