
Corrosive Projection
Enemies lose -18% Armor

Nezha
Halo Gun Platform
Gun Nezha - Warding Halo tanking and Chakram vulnerability while a Helminth buffs weapons. Spears optional.
Alternative builds
Build dossier · Chakra Battery
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.

Reaping Chakram
Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Helminth over Fire Walker — Halo tank and Chakram vulnerability while a weapon buff and guns clear. Spears optional.
Fire Walker leaves a trail and slides forever with Controlled Slide optional. Warding Halo is a health absorb shield that re-grants i-frames on break. Blazing Chakram marks vulnerability and guarantees health orbs — spears duplicate the ring.
Halo, vulnerability, and buff uptime.
Roar / Nourish for guns under Chakram vulnerability.
Halo tank + Helminth gun buff — spears optional CC.
Halo the point, shoot under Chakram vulnerability.
Skip spear babysitting.
Not stealth.
Guns cover travel.
Vulnerability helps gun hunts.