
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Nezha
Reaping Chakram
Reaping Chakram Nezha - mark vulnerability, farm orbs, teleport the ring, and duplicate through Divine Spears on Steel Path packs.
Alternative builds
Build dossier · Reaping Ring
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.

Reaping Chakram
Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Reaping Chakram — mark vulnerability, farm orbs, teleport, spear to duplicate rings across the pack.
Fire Walker leaves a trail and slides forever with Controlled Slide optional. Warding Halo is a health absorb shield that re-grants i-frames on break. Blazing Chakram marks vulnerability and guarantees health orbs — spears duplicate the ring.
Vulnerability and spear / ring coverage.
Keep Chakram. Nourish over Fire Walker.
Reaping Chakram vulnerability and orb economy fuel SP clears with spear duplicates.
Mark the point wave, teleport, spears.
Ring teleport speeds tiles.
Not stealth.
Open travel via chakram teleport.
Vulnerability helps guns.