Theorylytics

Nezha

Halo Bastion

Warding Halo Tank

Frame
Nezha
Forma
4
Playstyle
Helminth
Keep 3 · Warding Halo

Warding Halo Nezha - keep the absorb gate up forever, recast on break i-frames, and hold Steel Path points as a lotus bastion.

Build dossier · Halo Bastion

4 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Warding Halo is the identity — never let it drop, recast on break i-frames, Chakram for orbs, guns or spears for clear.

Passive abilities

Fire Walker leaves a trail and slides forever with Controlled Slide optional. Warding Halo is a health absorb shield that re-grants i-frames on break. Blazing Chakram marks vulnerability and guarantees health orbs — spears duplicate the ring.

Active abilities

  • 1 Fire WalkerHeat trail and slide. Common Helminth slot (Nourish / Roar / Dark Verse).
  • 2 Blazing ChakramVulnerability ring + orb drops. Reaping Chakram / Pyroclastic Flow are damage augments. Teleport to the ring.
  • 3 Warding HaloAbsorb health gate. Safeguard shares it. Ward Recovery helps recasts.
  • 4 Divine SpearsImpale packs. Divine Retribution spreads statuses across spears.
  • Keep Warding Halo. Optional Safeguard / Ward Recovery. Strength scales absorb health.

Mod breakdown

Strength / Armor

Halo absorb scales with Strength and armor.

Archon shards

  • Strength — Halo absorb
  • Armor
  • Casting Speed

Helminth

Keep Halo. Roar over Fire Walker for guns.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Warding Halo absorb + i-frame recast makes Nezha nearly immortal on SP.

  • Mobile Defense / Excavation

    Excellent

    Halo the point, never drop.

  • Exterminate / Capture Speed Runs

    Strong

    Tank comfort; clear from Chakram/guns.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Excellent

    Hard to kill on bounties.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Survives hunts; not an Amp specialist.