
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Nezha
Divine Retribution Spread
Divine Retribution Nezha - spear packs, Chakram-duplicate rings, and spread Heat status plagues under Warding Halo on Steel Path.
Alternative builds
Build dossier · Retribution Spears
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.

Divine Retribution
Divine Spears Augment: Status Effects spread to all speared enemies. Spear explosions scale by 1.5x of remaining Slash, Toxin and Heat Status Effects. Base Radius is 14m.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Halo up, Divine Spears packs, Blazing Chakram to duplicate rings and spread statuses via Divine Retribution. Archon Vitality double-dips Heat.
Fire Walker leaves a trail and slides forever with Controlled Slide optional. Warding Halo is a health absorb shield that re-grants i-frames on break. Blazing Chakram marks vulnerability and guarantees health orbs — spears duplicate the ring.
Spear coverage and Chakram vulnerability / Halo absorb.
Comfort for spears and marks — not dump-stat.
Nourish Viral under Retribution spreads. Keep Spears + Chakram + Halo.
Divine Retribution spreads Heat/Slash across speared SP packs under Halo and Chakram vulnerability.
Spear the point, Chakram duplicate, status plague.
Spear + ring clears tiles fast.
Loud lotus kit — not stealth.
Camp spears work.
Spears want mid-range packs.