Theorylytics

Nezha

Safeguard Circle

Safeguard Halo Share

Frame
Nezha
Forma
4
Playstyle
Helminth
Keep 3 · Safeguard

Safeguard Nezha - share Warding Halo with allies and objectives while Chakram keeps the squad in orbs on Steel Path.

Build dossier · Safeguard Circle

4 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Safeguard — share Warding Halo with allies and objectives, Chakram for squad orbs, spears for CC.

Passive abilities

Fire Walker leaves a trail and slides forever with Controlled Slide optional. Warding Halo is a health absorb shield that re-grants i-frames on break. Blazing Chakram marks vulnerability and guarantees health orbs — spears duplicate the ring.

Active abilities

  • 1 Fire WalkerHeat trail and slide. Common Helminth slot (Nourish / Roar / Dark Verse).
  • 2 Blazing ChakramVulnerability ring + orb drops. Reaping Chakram / Pyroclastic Flow are damage augments. Teleport to the ring.
  • 3 Warding HaloAbsorb health gate. Safeguard shares it. Ward Recovery helps recasts.
  • 4 Divine SpearsImpale packs. Divine Retribution spreads statuses across spears.
  • Augment: Safeguard on Warding Halo.

Mod breakdown

Strength / Duration

Shared Halo absorb and uptime.

Archon shards

  • Strength
  • Duration
  • Casting Speed

Helminth

Keep Halo for Safeguard. Flex spears only if the squad already CCs.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Safeguard shares Warding Halo with allies for squad SP comfort.

  • Mobile Defense / Excavation

    Excellent

    Halo the objective team.

  • Exterminate / Capture Speed Runs

    Situational

    Support loop is slower solo.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Squad Halo camps.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Halo helps hunt teams survive.