
YES for Lightning Destruction — Gilgamesh pressures elites with Gate of Babylon and Enuma Elish while teammate Ultimates feed Amuse Me to the Fullest. Best with Saber / Sunday / Huohuo (Fate dual-Destruction). Also works as a solo Lightning hypercarry with Robin / Tingyun. Skip when you already cover Lightning Destruction and need other Paths.
Gilgamesh is a 5★ Lightning Destruction Main DPS. Skill “Gate of Babylon” is the primary in-combat spend. Ultimate “Enuma Elish” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
I Am As You Behold
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Destruction relic direction for Gilgamesh.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Lightning DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Enuma Elish carries most of the kit’s damage or utility—level this first.
Gate of Babylon supports the main rotation—raise after the top priority traces.
"Amuse Me to the Fullest" supports the main rotation—raise after the top priority traces.
Halfhearted Blow is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Named team rotations and synergy notes ship in Phase 2.

5★ · Path cone
Increases the wearer's ATK by 0.18% and Energy Regeneration Rate by #2[f1]%. When the wearer uses Ultimate, for every 1 Energy consumed, increases the Ultimate DMG dealt this time by #3[f2]%, up to a max increase of 0.72%. When the wearer enters combat or uses Ultimate, the wearer gains "King's Entertainment," lasting for 3 turn(s). While the wearer holds "King's Entertainment," increases all allies' CRIT DMG by 0.24%. Effects of the same type cannot stack.
Why it works —Signature / best-in-slot when owned—passive lines up with Gilgamesh’s kit triggers.

5★ · Path cone
When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary Fate dual-Destruction shell for Gilgamesh. Saber shares the field-clear seat while Sunday and Huohuo keep Advance and Energy online for both kings.

Core carry for this shell — Gate of Babylon / Enuma Elish set the Lightning Destruction plan.
Saber is the required Wind Destruction partner — Excalibur covers AoE while Gilgamesh pressures elites and Toughness.
Sunday is the Advance / DMG amp — time their Skill/Ult for both carries’ damage windows.
Huohuo covers healing (and often Energy / cleanse) so both Destruction seats stay on-curve.
Deals Lightning DMG equal to 140% of Gilgamesh's ATK to one designated enemy.
Gains "King's Acknowledgement," allowing this unit to ignore 38% of the target's DEF when dealing DMG, lasting for 3 turn(s). Deals Lightning DMG equal to 350% of Gilgamesh's ATK to one designated enemy, and deals Lightning DMG equal to 175% of Gilgamesh's ATK to adjacent targets.
Deals Lightning DMG equal to 500% of Gilgamesh's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance dealing Lightning DMG equal to 125% of Gilgamesh's ATK to one random enemy.
When a teammate uses their Ultimate, Gilgamesh gains "King's Burden," which increases Ultimate DMG dealt by this unit by 50%, lasting for 3 turn(s). Initially, automatically uses Basic ATK at the start of this unit's turn. When another ally target takes action, Gilgamesh gains 1 point of "Interest." For each point of "Interest" in possession, increases this unit's SPD by 10%. When "Interest" reaches 10 for the first time, enters the "Interest Piqued!" state. In that state, can only use Skill, lasting for the entire battle. After using Skill, clears this unit's "Interest."
When Gilgamesh or Saber attacks, the attack tally increases by 1. After any unit attacks, if the attack tally reaches 8, Gilgamesh and Saber launch Joint Follow-Up ATK, dealing Lightning DMG equal to 500% of Gilgamesh's ATK and Wind DMG equal to 750% of Saber's ATK to all enemies, respectively. Then, Gilgamesh gains 3 "Interest." Saber regenerates a fixed 120 Energy, and the next time she uses Ultimate, the DMG dealt becomes 240% of the original DMG. After using Joint Follow-Up ATK, resets the attack tally.
After using Technique, creates 1 Special Dimension lasting for 10 second(s). Enemies in the Special Dimension enter the "King's Permission" state. Enemies in the "King's Permission" state will cease all actions. When entering combat by actively attacking an enemy in the "King's Permission" state, causes all enemies in the "King's Permission" state to enter combat, and deals Lightning DMG equal to 200% of Gilgamesh's ATK to all enemies after entering combat. Gilgamesh also immediately gains 3 "Interest." Only 1 Dimension Effect created by allies can exist at the same time.
When Gilgamesh holds "King's Acknowledgement," its DEF-ignoring effect also applies to other teammates, and "King's Acknowledgement" additionally increases Gilgamesh's ATK by 60%. When using Skill, additionally regenerates a fixed 40 Energy.
Is it worth getting?
Modest E1: Refunds Energy when the listed trigger fires. Helpful padding, not a build-defining unlock.
When entering combat, Gilgamesh gains 5 "Interest." When using Ultimate, additionally gains 5 "Interest." The DMG multiplier of the Skill "Gate of Babylon" against the primary target increases by 100%, and its DMG multiplier against adjacent targets increases by 50%.
Is it worth getting?
Kit add-on: When entering combat. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Gilgamesh's Energy Regeneration Rate increases by 20%.
Is it worth getting?
Side-grade: Gilgamesh's Energy Regeneration Rate increases by 20%. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Increases the bounce DMG multiplier of the Ultimate "Enuma Elish" by 80%. While Gilgamesh is on the field, increases ally characters' All-Type RES PEN by 20%. When a teammate uses Ultimate, Gilgamesh gains 1 point of "Golden Rule," up to a total of 3 points. When this unit uses Ultimate, consumes all "Golden Rule" points, and each point of "Golden Rule" consumed increases the CRIT DMG for the Ultimate DMG dealt by 100%.
Is it worth getting?
Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Gilgamesh is your dedicated Destruction main and E0–E2 already feel finished.
Gilgamesh clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.
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